Author's Comments

The Espionage Game

As a technologist, there are only so many hours you can spend beating your head against the wall over some technical issue before you have to look for an escape. Mine was creative writing. Naturally, I wrote about what I knew, technology, and Tom Clancy's The Hunt for Red October was certainly an inspiration. I also loved Le Carré. The whole concept of spymasters being rather ordinary people appealed to me. These set the stage for this book. However, the seminal event was learning of Gerald Bull's super cannons in Iraq.

What could such a weapon do? More important, how could you take it out if it was well hidden, which undoubtedly it would be? The wheels began to turn.

About that time I was also researching the future of combat aircraft. As a long-term subscriber to Aviation Week and Space Technology, I was keeping a breast of the technology being proposed. Soon the thought of an intelligent computer formed, one that could fly a plane in combat.

As any author will tell you, books never go as planned. Characters do and say unexpected things and take on a life of their own. As the author, you merely are along for the ride, writing it down as fast as you can type.

So it was with The Game as this book was first titled. Lazarus and Grigori were the ones behind that. Grigori couldn't control himself with such a prize as CLEO to be had, and so he tried to grab it. Lazarus, apparently out-to-pasture, reacted, and soon they became adversaries as before. The two Cold War warriors, gray-haired and paunchy, were still as cunning as ever. 

Likewise, Cleo took on a character of her own. She turned out to be female, and a Tomboy to boot. Eager to please, she quickly endeared herself in my heart, although Jerry, the pilot asked to teach her how to fight, did not share that opinion for weeks. It was fun watching her melt his heart.

I hope you have as much fun reading The Espionage Game as I had writing it.

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